A router is a device or, in some cases, software in a computer, that determines the next network point to which a packet should be forwarded toward its destination. The router is connected to at least two networks and decides which way to send each information packet based on its current understanding of the state of the networks it is connected to. A router is located at any gateway (where one network meets another), including each Internet point-of-presence. A router is often included as part of a network switch.
A router may create or maintain a table of the available routes and their conditions and use this information along with distance and cost algorithms to determine the best route for a given packet. Typically, a packet may travel through a number of network points with routers before arriving at its destination. Routing is a function associated with the Network layer (layer 3) in the standard model of network programming, the Open Systems Interconnection (OSI) model. A layer-3 switch is a switch that can perform routing functions
HUB: When Ethernet was originally designed it used a single fat coax called a backbone. Individual hosts were physically connected to the backbone. This created a party line. Each host has to listen for the backbone to be idle before it started talking. It is possible more then one host will start talking at the same time, in that case the messages collide making them unintelligible. This condition is detected each transmitter stops talking and waits a variable interval before attempting to talk again. The Ethernet network is called a collision domain, since all devices must wait until the line is clear, and may inadvertently interfere with one another.
When Ethernet was modified to run over Unshielded Twisted Pair (UTP) Category rated wiring the original coax backbone was shrunk within the hub, called a collapsed backbone. Functionally a hub operates exactly as the old coax backbone. The ports on the hub provide a point-to-point connection to the Ethernet interface in each computer. With a hub each node must wait for the network to be idle and detect collisions between multiple nodes.
SWITCH: As Ethernet networks grew in speed and size the party line nature was recognized as a performance limitation. Switches eliminate the collision domain and work much like the telephone switching system.
When an Ethernet packet arrives at the switch the destination MAC address is examined and the packet is switched to the proper port. Each Ethernet interface has a Media Access Controller (MAC) 48-bit address assigned by the hardware vendor. The switch remembers which MAC addresses are connected to each port. If the Switch does not know which port to use it floods the packet to all ports. When it gets a response it updates its internal MAC address table.
This means Port A can talk to C at the same time F is taking to B. This greatly increases overall performance even though it does not change the speed of individual connections. Because the collision domain is eliminated connections are able to use full duplex, hosts can transmit and receive at the same time improving performance even more.
ROUTER: A router is used to interconnect multiple networks. The Internet is literally Internetwork — a network of networks. Internet router’s work on IP addresses to determine how best to interconnect the sender to the destination. Because router’s work at the IP layer different physical networks can be interconnected, Ethernet, Token Ring, Sonet, even RS232 serial used for dialup can carry IP packets.
Routers intended for home use include Network Address Translation (NAT). This allows a single address assigned by the ISP to be shared by multiple hosts connected to the local network.